Dorf (2011) in AXIOM & SIMULATION,

wei zhang
2 min readJun 11, 2020

According to the digitization mentioned by Dorf (2011) in AXIOM & SIMULATION, in the context of digitization, the elements in the physical environment are gradually converted into abstract digital versions, that is, non-physical versions. These conversions are usually presented in the form of videos, advertisements and virtual environments.

Through these transformative methods, the original influence becomes blurred and distant. When the computer data simulation phase is compared with the real physical environment, an arbitrary, disconnected relationship is usually created, like a parallel world, where there is little or no physical or visual connection, so there is a definition problem: data and objects.

Case Reflection

When viewing the 3D rendering of the stone, with the help of history and potential human primitive memory, one can see that it is similar to the rock in the impression. But at this stage, there is no physical connection between data and reality. The current step is just a file on the computer, without quality, and can only be linked to memory. Furthermore, when the file is converted into binary code, the non-virtual information in front of you can only see 1 and 0, which form a series of essential elements in nature and use this as a language to create a representation. These transformations produced a parallel reality, a reference object without original accumulation, and a vague copy.

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